However, if you have a legacy scene, you must adjust your height and offset values to achieve the same result as in Extension 1 for Maya 2013. exr files for tangent vector displacement maps, you should set your Displacement Offset to 0 and your Displacement Height to 1. exr files for greyscale displacement maps, you do not need to adjust the Displacement Offset or Displacement Height values and the default settings should work automatically. When creating a new scene in Maya 2015/ Maya 2014 / Extension 2 for Maya 2013, if you are using. Use this slider to rotate your IBL map for example, if you want the sun in your IBL map to appear elsewhere on your object.Īdjust this attribute to reduce pinching artifacts that may occur with some spherical maps. Use this slider to blur the image based map. Use this slider to increase or decrease the intensity of your image based lighting. dds cube map or a 2D spherical or latlong map or, a combination of a cube map and a 2D map. Select from the drop-down list the type of IBL map(s) that you are connecting. Select this option to connect a 2D spherical or latlong map. This feature allows you to rapidly prototype your character in different lighting environments. Use this feature to add image based lighting to your scene. Increase this value to create the light bouncing effect, softening the appearance of the skin. Use this option to apply different amounts of blended normal diffuse to different parts of the object. The shadowmap is then multiplied with the diffuse to create baked shadows. Select Lightmap Map to apply a baked shadowmap. You can also tint your object using Diffuse Color. Note: Use of the Depth Peeling Transparency Algorithm with Diffuse Map Alpha is currently not supported.
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